ioppar.blogg.se

Maschine library
Maschine library





  1. MASCHINE LIBRARY HOW TO
  2. MASCHINE LIBRARY SOFTWARE
  3. MASCHINE LIBRARY CODE
  4. MASCHINE LIBRARY WINDOWS

MASCHINE LIBRARY SOFTWARE

  • 10.2 Proprietary software with free and open-source editions.
  • maschine library

  • 9.1 Neuromorphic/Physical Neural Networks.
  • 2 History and relationships to other fields.
  • In its application across business problems, machine learning is also referred to as predictive analytics. Some implementations of machine learning use data and neural networks in a way that mimics the working of a biological brain. Data mining is a related field of study, focusing on exploratory data analysis through unsupervised learning. The study of mathematical optimization delivers methods, theory and application domains to the field of machine learning. Ī subset of machine learning is closely related to computational statistics, which focuses on making predictions using computers but not all machine learning is statistical learning. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks. Machine learning algorithms build a model based on sample data, known as training data, in order to make predictions or decisions without being explicitly programmed to do so. It is seen as a part of artificial intelligence. All structural and descriptive information (strings and delegates) are kept in the StateMachineTemplate, StateMachine instances are definitely flyweight.īelow images show a screenshot of the NETMF emulator app running a ticket vending machine sample, implemented with StaMa and the corresponding state diagram in Microsoft Visio.Machine learning ( ML) is the study of computer algorithms that can improve automatically through experience and by the use of data. In case multiple instances with the same behavior are needed, there is only little memory and initialization overhead for the 2nd, 3rd.

    maschine library

    StaMa has a state machine instance concept. StaMa isn't intrinsically tied to generics which are (unfortunately) not supported by NETMF.

    maschine library

    Clients can implement the threading and synchronization according to their projects needs.ĭuring state machine operation only few and small object allocations are necessary (mostly iterators), StaMa doesn't stress the garbage collector. StaMa doesn't use any runtime resources like timers, threads or thread synchronization objects. StaMa perfectly matches the limitations of small devices and NETMF. The "Play", "Pause" or "Stop" events trigger the execution of transitions and as a result the exit actions and entry actions StartMotor, StopMotor, EngageHead and ReleaseHead of the involved states are executed. Private static void ReleaseHead(StateMachine stateMachine, object triggerEvent, EventArgs eventArgs) Private static void EngageHead(StateMachine stateMachine, object triggerEvent, EventArgs eventArgs) Private static void StopMotor(StateMachine stateMachine, object triggerEvent, EventArgs eventArgs) Private static void StartMotor(StateMachine stateMachine, object triggerEvent, EventArgs eventArgs) StateMachine stateMachine = t.CreateStateMachine() T.State("Running", EngageHead, ReleaseHead) T.State("Loaded", StartMotor, StopMotor) StateMachineTemplate t = new StateMachineTemplate()

    maschine library

    MASCHINE LIBRARY CODE

    It is created with Microsoft Visio using specific shapes which allows to generate the structural definition of the state machine code from the diagram. The image below the code shows the state machine as a diagram.

    MASCHINE LIBRARY HOW TO

    The following code illustrates how a state machine is implemented using StaMa and how to send events to the state machine that trigger the exectution of transitions.

    MASCHINE LIBRARY WINDOWS

    NET Framework 4, Silverlight 5, Windows 8, Windows Phone 8.1, Windows Phone Silverlight 8 and higher versions, runs on Mono. Optional code generation based on Microsoft Visio diagrams. Multiple state machine instances can be created from a single state machine definition. Low garbage object creation during runtime.įree from runtime thread synchronization calls and timers. Provides Statecharts functionality comparable to SCXML. Hierarchical (composite) and orthogonal (concurrent) states.Įntry-, exit-, do- and transition-actions. NET enabled Windows platforms (including UWP, IoT, Mono) and NETMF. A UML and Statechart inspired state machine library with hierarchical and orthogonal states for.







    Maschine library